Bravely Borrows' Mod Account ([personal profile] fairy_of) wrote2023-02-04 06:41 pm

 

❈  LUXENDARC

The world of Luxendarc comprises three known main continents, two in the east and one large one in the western hemisphere. The continents themselves are nameless, the six known named regions of the world being named instead. All sorts of environmental biomes exist throughout the world, home to all sorts of native flora and fauna. Trade routes exist between all regions by both sea and sky. It is said that the world is kept in balance by the Four Crystals, located in four corners of the world.


It is a land that is ever changing and expanding. It is not just new adventurers finding their way to Luxendarc. There are new places and creatures to discover in time with player input and as the game progresses. More regions will unlock later!



  THE CALDIS REGION

The continent of Caldis and its surrounding waters are on the northern edge of the Sea of Corsairs in Luxendarc’s northern hemisphere. Surrounded by the North Caldis Sea, Etersen Sea, and the Sea of Corsairs, this small continent is almost completely covered in a mountainous region known as the Norende Heights, but on the east coast, there is a narrow flatland area with a thriving city. Blessed with a mild climate and warm ocean currents, this land has four beautiful seasons and bountiful fishing and forestry.


Click here for the Caldis Region’s prominent locations. Kingdom of Caldisla
The kingdom’s capital is located on the south part of the continent where the Caldis River empties into the Sea of Corsairs. It has long been blessed with many thriving fishing ports, and in recent years, it has become an important stop on booming sea trade routes.


Town of Caldisla
The town that has grown around the royal castle over the years has joined with the thriving port town. Together they form the capital of the Kingdom of Caldisla.

Caldisla Palace
The palace was once a strong hilltop fortress until a Caldislan king unified the kingdom nine generations ago. Through a peaceful medieval period in which the kingdom was protected by the sea in all directions, most of it evolved into a bustling merchant town, leaving only a palace and a small barracks where the fortress once stood.

Inn
Located in the town of Caldisla at the bottom of a major street, this inn is a favorite of traveling merchants for its fair prices and courteous service. The royal family even recognizes it as a “Blue Tile,” a designation given only to the finest establishments in town. The seasonal seafood cuisine prepared by the inn’s proprietor is superb.

Norende Village
This small settlement is situated on the Norende Heights that stretch across the continent of Caldis. Its people are primarily involved in forestry as well as animal husbandry that makes use of the expansive mountaintop plains across the region. The narrow byway that runs alongside Norende Ravine at the upper reaches of the Caldis River is little used, even by the locals, for it is dim and dangerous even by day. There are lots of sheep here. Lots of sheep.

The Golden Forest
A sprawling blanket of gold enveloping a wide region of the Norende Heights. No one can quite say where the golden trees came from, seemingly springing up from the cracks of the earth left in the wake of an earthquake that shook all of Caldisla long, long ago. The golden path is the first one many adventurers from otherworlds take, leading their steps to the First Tree. The First Tree is the heart of the forest, its sturdy roots and branches marking the home of Gildenhirst.

Gildenhirst
The central hub for all newcomers to Luxendarc. Follow along to its own page.

The Great Chasm
Some historical texts make mention of a terrible chasm that opened up in the Norende Heights, but no one can seem to pinpoint where due to multiple conflicting reports. Truly a mystery.

Canyon Road
A narrow byway created long ago along Norende Ravine at the upper reaches of the Caldis River. It is the alternative route to Norende Village for those not wishing to get lost in the seas of gold surrounding Gildenhirst.

Ruins of Centro Keep
These ruins located along the main road stretching north from the Caldislan castle were once considered a vital strategic point between the northern and southern regions, but they were abandoned after being rendered obsolete by the unification of the kingdom.

Lontano Villa
Situated on the northern end of the continent of Caldis and famous for its scenic views, this villa is used for receiving foreign dignitaries and escaping the summer heat. It was once a stronghold of the forces opposing the Caldislan royal family, and many fierce battles were waged around Centro Keep, along the main road.

Lake to the Southwest
A lake to the southwest of the Caldislan castle that no one has bothered to name. Makes a fantastic retreat destination.



  THE HARENA REGION - LOCKED

This hot desert region, which includes Ancheim and the Temple of Wind, lies in the waters southeast of Caldisla in Luxendarc’s southern hemisphere.


The Seas, Sands, and Winds of Harena:
The burning sun beats down on the expansive sands in the day, but temperatures plunge at night. Only the constant winds from the south and the waters of the Flor-Cheim Inner Sea have allowed civilization to survive in this harsh environment. In recent years, those winds have fueled Ancheim’s industrialization.



  THE FLOREM REGION - LOCKED

Blessed with plentiful grasslands, forests, water, and flowers, this region lies east of Caldisla and north of Harena. It is also home to the Temple of Water.


The bountiful flower gardens have drawn people and animals alike to the region, and the great forests and pure flowing waters sustain their lives. The people give thanks to the Water Crystal for the blessings of nature, making Florem a longtime center of Crystalism.

To the south stands the temple where the Water Crystal is enshrined. The clear waters cleansed by the temple empty into the Flor-Cheim Inner Sea. Great flower gardens are located to the west, and to the east stretches a vast forest. The ages-old worship of the spirits of these lands still continues, in harmony with Crystalism.



  THE EISEN REGION - LOCKED

This area to the west encompasses Eisenberg, and the waters of the Sea of Corsairs.


  THE ETERNIA REGION - LOCKED

Located north of Eisenberg, northwest of Caldisla, and west of Florem, this region consists entirely of a large landmass with the highest elevations anywhere in Luxendarc. The steep encircling mountains make passage to and from the outside world quite difficult from most points of the continent. Known as the Land of Immortality since ancient times, it is a realm shrouded in mystery. Much of the region is blanketed in ice and snow year-round.


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